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Sim2War

Affordable & Scalable on-line War Simulation

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Read the article and if you want to participate just send an e-mail to jan.boen@sbv54.net.

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Sim2War - Training and trial session

Updated on June 20

1 and 2 July 2010

Limited objectives

  • testing of user interface
  • command procedures
  • flow of information
  • movement logic
  • spotting logic

Scenario

  • Meeting Engagement - Hollandia forces invade Flandria.

Operations area

  • Left Upper Limit = Axelse Vlakte (North of Ghent - Belgium)
  • Right Bottom Limit = Hamme (South of Sint Niklaas - Belgium)

Common Objective for both sides

  • Identify all opposing Units

Timing

  • Maximum duration of the operation 24 hours
  • Start of Operations 20 June 2010 at 0600


  • Wednesday 1 Jul 10 is foreseen as a training/introduction session
    • Starting time is 2000 CET
    • Duration +/- 2 hours
  • Thursday 2 Jul is foreseen as Sim2War run
    • Starting time is 1930 CET
    • Duration +/- 3.5 hours
    • Time multiplier (ie make things go faster)
      • first hour = x1
      • then 1/2 hour = x4
      • then 1 hour = x1
      • then 1/2 hour = x4
    • The last 1/2 hour will be used for debriefing
  • General
    • Face to face sessions can be organised at Regus offices in Diegem
    • Prefered communications = Skype + Yugma

Simulation elements

  • Each side will get 1 Bde(+) of troops.
  • Units can be selected/created by the participants
  • Each side can establish 2 HQ's (1 Div and 1 Bde or 2 Bde)
  • The CO of each side will set additional objectives for his side
  • Both sides will use NATO command style
  • Each side will need at least 4 players
  • 2 for the Div or second Bde
    • CO/G2/G3 and Unit Commander
  • at least 2 for the main Bde - 4 = better
    • CO, G2/G3 and 2 Unit Commanders
  • More people can actively participate

Requirements

  • You need an internet connected PC preferably with Firefox 3.0 or higher.
  • Do note that Internet Explorer is currently NOT supported
  • For the training session you need Skype and Yugma installed

Note

  • During this test run NO combat will take place. This logic is still under development.
  • Constructive feedback is expected from all participants.

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