What it's all about
This website is dedicated to those people who want to help create an affordable & scalable (*) state of the art (on-line) War Simulation (for professionals).
The working title for this project is Sim2War.
Currently we're in the project implementation phase.
High level specification
Technical
Linux Server based system using Open Source as much as possible
Clients Windows, Linux and Macintosh machines
Client will run in web browser
Communication between clients and server should not take more than 64k bandwidth
Shall run in mixed LAN/Internet environment
Simulation
Multi factions, at least 2 and up to at least 4 (Allies, Opponents, Neutral)
Multi player between 2 and at least 20 players
Umpires between 1 and 5
Command Levels Army Corps (XXX), Division (XX), Brigade (X) / Regiment (III)
Large Formations formed by combining Company (I), Platoon (ooo) forming Battalions/ Regiments/ Independent Companies
Full support for Combat (Maneuver) elements, Combat Support (CS) and Certain Combat Services Support (CSS)(mainly under server control)
Full support for Attack Helicopters, Close Air Support (CAS) and Air Interdiction (AI)
Limited (optional) Air Warfare (mainly under server control)
No Sea Warfare
Support for amphibious landing/crossing.
Jan Boen, Ing, MSc
Major - Belgian Army Reserve
(*) To speed up things I've chosen a commercial real time processing platform. For development and testing purposes we have free access to this system.
Any Intellectual Property (IP) that is developed as a result of this project will be made available as open source.